

The SNES video buffer pointer is vidbuffer.

The first 16 and lastġ6 column of pixels are not displayed (perhaps used as a scrollingīuffer?), so the only important part of the video buffer is the middleĢ56x224 pixels. The SNES video buffer has dimensions 288x224 (sometimes 288x239 forĬertain games however I have not come across any). Mitchell "The Khan Artist/Noxious Ninja" MebaneĪdditional info from the text files that came with ZSNES 1.51: How OpenGL renders the SNES video buffer.These are the contributors listed in the text files that are included with the 1.51 release of ZSNES, and on the webpage: This is a summary based on the other text files that were not in docs/readme.txt/*.txt: List of contributors Some of the information in the old text files in docs/readme.txt/*.txt has not yet been ported over to the linux/zsnes.1 man page, or to a Markdown document.Thanks to Christoph Mallon for the commits that this fork is based on. fmt.sh before submitting a pull request. Please have clang-format installed and run.Being able to build and run ZSNES on Linux is a priority.A port to SDL2 is extra warmly welcome!.usr/share/man/man1/zsnes.1 (this is handled by make install, though). ZSNES is primarily one executable, but for UNIX-inspired operating systems, the man page ( man/zsnes.1) can be installed as ie.

#Zsens emulator mac install#
Install -Dm644 sktop /usr/share/applications/sktopįor other platforms than Linux, different flags may apply. Install -Dm644 zsnes.png /usr/share/pixmaps/zsnes.png
